Yahaha Studio v0.3.78
Yahaha Horror Gamekit » Devlog
Yahaha Studio v0.3.78
[Feature updates]
- Support emissive materials by adjusting emission colors or emission map in Appearance Component>Material editor.
- Enabled Mesh Collider when importing .fbx files from My resources>Upload files.
- Support adjustments of light attenuation in Light Component.
- Provide more smart assets for horror scene generation, including light switch, door-opening and trashcan-opening.
- Improved the quality of scene canyon, hill and crater generated by AI.
- Support humanistic creations in natural landscape generation by AI.
- Support better post-process of natural landscape scene generated by AI.
[Improvements]
- Added more environment presets in Explorer>Environment Settings.
- Made the camera movements smoother when the camera track ends in Cutscene editor (Horror Game Kit).
[Bug fixes]
- Fixed some UI/UX issues.
- Fixed issues in some components.
YAHAHA Desktop v1.3.19
[Improvements]
- Added two examples of outdoor horror scenes.
YAHAHA Launcher v1.0.21
[Feature updates]
- Improved visual performances in displaying player names and lifebars.
Files
YahahaInstaller.msi 1.1 GB
Mar 29, 2024
Get Yahaha Horror Gamekit
Download NowName your own price
Yahaha Horror Gamekit
Free no-code 3D horror gamekit
Status | Released |
Category | Tool |
Author | Yahaha Horror |
Tags | 2D, 3D, free, Game engine, GameMaker, Horror, horror-engine, Open Source, tool, yahaha |
Comments
Log in with itch.io to leave a comment.
Hi, I would like to know somethings from you very interesting game engine.
How is minimum requeriment of one hardware and operation system to run, and recommended requeriment.
Could you update the engine to have suport for this things:
- Melee weapons (knife, fireman axe, hammer, katana or japanese sword,and others) and fire weapons (pistols, shotguns, crossbow, magic weapon and others), trow object (bricks, glass bottles and others) or grenades, put traps and bombs in the floor or walls, with the possibility of import and use one 3d model from user; and this mechanics can be used by player or by the enemies or was in the scene by the develeper to make the make more hard (in case of trap, the possibility to turn them off)
- Another type of camera like, third person camera with mouse look like resident evil 4 remake), would be good if the users can create survivors horrors games with this program, games like the evil within, resident evil 4
- Option to switch the cameras or change the active camera, camera target, dynamic change bewteen cameras (this option is interesting to create one cutscene effect)
- Camera zoom in, camera zoom out with or using mouse or keyboard imput
- System to change and control somethings during the runtime of game like lights and textures
- System to create and management of save and load scene or level, checkpoint system
- Support to screen space post processing effects or shaders like crt and vhs, or something like chromatic aberration,bloom, blur, motion blur, tonemap, color grading, this will bring more graphic option and allow create more beautiful graphics
- Support to gamepad or joystick
- Support to create and management of cheats
- Ammo system and pickup ammo item (with possibility of infinite ammo)
- Would be interesting if there one state system for player and for enemy to apply poison state, frozen state, burning state, paralyse state after one attack (example the enemy poison the player, or the player use one weapon to frozen or make the enemy being burn by fire), the posibility of one ambient system to affect the player like the cold ambient will frozen or kill the player, for avoid this the player need to use one item (the player will be able to know this by one energy bar the indicate the progress of state).
- System to allow mechanic of teleport or portal from one point to another, is very common see this kind of system in some horror games
- Inventory system that allow use itens to create anothers itens, or ammo for weapons
- System of knockback for player, for enemy; system to crouch for player
- 3d sound system, one system that sound is more loud when the player in near and sound became weak at disapear when the player is distant
I don t know if you will like my suggestion, but I bring here because I think your game engine have too much potencial for not only horror games but for survivor horror, and with my sugestion maybe this support can be created. If the program have some resource I suggest forgive me, because or I am using one old version or I didn t had find the resource inside the program at moment of this post.
Independent of anything, thanks the attention, and congratulation for this wonderful program, some doubt or interesting in my ideias comment here and I will answer the post,